Steward.exe Release Their First Album

On 8 April 2026 Steward.exe released their first album Humanwear Cuts, free to listen to here and across all streaming platforms. Readers in the UK can see them live as the play their first UK date on 31 May. As regular readers will know, this is a project that I am involved in myself, both as a drummer and percussionist and philosophical investigator.

Together with Luca Severino (and with live performance from Lisa Mos), we have been experimenting on ourselves and with AI, firstly exploring the technicalities of using generative AI to produce sounds and music while in parallel reflecting upon the experience.

AI is used across the board in the music industry today, not only in production and sound creation, but also during the development and execution of promotional materials and strategies. Steward is experimenting with using AI within the creative process. It is not AI generated music as we might imagine it though, but some of the source materials are AI products.

Once the sounds have been generated, they are treated in the same way that any other source might be treated. Sampled, manipulated, chopped and changed. They offer inspiration, rather than being an end product. Steward.exe uses its production skills to create from sources that may or not have been ‘artificially’ generated. Generated thanks to knowledge and technique that Steward possess.

The Steward.exe project aims to be a synthesis of sound research and ethical reflection in the age of artificial intelligence. What does it mean to use AI as part of the artistic production, rather than as a technical assistant? Can we speak of a sort of co-production? If a piece of music develops from a line that was created by AI, is it AI produced? Once the idea has been created by AI can it be forgotten? Or is the end result, regardless of the process, the ‘child’ of that first AI input?

The AI revolution is linguistic. Suno gives the possibility to anyone who wants to create their own music. They have to describe what they want, and the machinery generates music based upon the description. A movement from needing to learn how to play an instrument, to hold a note, to imagine a structure – to being able to describe what we want, to a machine that will then approximate what we are asking for. What about skill? Can we find it in the description? In the prompts? Or is that merely knowledge (or is that also not necessary)?

But reflection brings many questions. Could we see this as the democratization of music production? Who has the right to use its creation, to sell it, to gain from it? Whereas once musicians had the power to create, using their own experience and skills, anyone can now create a song. If anyone can create their own music (and market it and benefit from it) we must be witnessing change in the distribution of power, but is this a democratization or centralization? And is it detrimental to musicians? Or creativity?

And could AI agents do all of this for itself? Create its own music and its own power?

What role does professionality hold? Suno will produce a song from a few search terms, but can a user express professional knowledge and experience in those terms, and can we hear that in the resulting music? We are feeding knowledge into a machine, professional knowledge built from decades of experience. And the machine gains from our experience, it comes to embody our experience. How does this sit within ideas of professionality? And responsibility?

Can we ask similar questions of video production? I am sure we can. See this video for the Steward.exe single Blockroots Tar, AI production, complete with prompts.

Alongside raising these and many other questions, the music raises aims to show how established and experienced musicians can develop ideas that have been generated by AI. The finished product is not the product of AI, it is crafted by Luca Severino, you can hear his style in the music, it is not generic, a mash-up of previously digitized sounds, it is Luca’s sound. The rhythm reflects my style of playing, although I didn’t play it myself (with the odd exception) I can feel myself in the music. Check out the latest video here.

It’s a very personal interrogation. These AI systems have been trained on music whose intellectual property and copyright has not been respected. The black box is closed around even knowing how they have been trained, on which (whose) materials. Possibly including materials that myself and Luca have previously released. All without traceability, payment, or citation.

When we set knowledge down in book form, we acknowledge our sources. We extend previously made arguments, we do not take them as our own.

The Bassetti Foundation on Spatial

The Foundation’s Gallery on Spatial

Best wishes for the new year to all of our readers from all of us here at Technology Bloggers and the Bassetti Foundation.

2025 was a busy year for us all, and I thought I would highlight a development that might be of interest to our tech-thirsty readership.

Poiesis Intensive Innovation with the Metaverse

2025 saw the development of the Bassetti Foundation’s gallery on Spatial. The gallery hosts what we call our ‘Cover Story’, and we open the new year with a focus on poiesis intensive innovation, a form of innovation that does not come from scientific methodology or protocol, but from knowing how to do things. We could think about tinkering with machinery so that it can be adapted to perform new tasks, using materials in unusual ways, the human and non-technological side of innovation.

This is a field that I have been active in for many years, it was the focus for one of my (free to download) books, and the exhibition hosts several pieces of my work within a series of videos about projects we have been developing through the Foundation.

As the Cover Stories change, so does the gallery. You will find images that weave a common thread throughout the history of our activities, connecting STEAM (Science, Technology, Engineering, Art, and Mathematics) disciplines as well as the gender issues that permeate these fields, so crucial to the growth of our society. This provides an overview of the complexity of operating responsibly in research and innovation in a rapidly changing world like ours.

Come and check it out.

Longevity: Now Available in Cans!

Through my work at the Bassetti Foundation (a Technology Bloggers partner) I have been fortunate enough to lecture at universities and schools about responsibility in innovation. At the Foundation we have a concept that we call Poiesis intensive innovation, and I try to put this idea into practice during my lessons. Poiesis could be thought of as the art or craft of being able to do something. It resides within an individual as well as an institution. It might be the ability to use a machine or piece of technology in a way that it was not necessarily designed for, or to use skills that could be seen as from a different field.

With Angelo Hankins as collaborator, I use my theatre training and secondary school teaching experience in a lecture called Longevity: Now Available in Cans! This lecture aims at getting students to think about the role of technology design in future-making, based on the idea that technological development plays a role in steering society and as a result the way we behave and experience life. We only have to think about the development of the internet, or its commercial development from an initial military role, to see how our lives have been changed by a few individuals who built the system we now use every day.

And I would say that they crafted these developments, or that they are crafting them as they develop.

During the lecture we present a (near future) drink called Longevity. The drink contains nanobots, a form of nanotechnology. The nanobots are really switches that can be turned on and off. These switches stimulate your body to produce different levels of adrenaline. The user downloads an app which they use to control their own adrenaline levels, offering the possibility to lower levels at night so that sleeping patterns can be made regular, and once asleep, levels can be lowered to such an extent that they go into a form of hibernation. This allows the body to rest more, offering the chance to live 30% longer!

The presentation brings in lots of topics for discussion related to how the introduction of such a product might affect society. Will it be fairly distributed? How will it change demographics? Which questions does it raise about marketing and claims about truth, values and life itself?

After the product launch, we have a sketch in which a great grandchild comes home to his/her grandparent to discover that they no longer want to take the drink. They say it is unnatural (currently 107 years old) and that all of their friends (including partner) have died. This means that they can’t look after the great great grandchildren any more, and this causes a conflict in the house. Are they just being selfish? What are societal and familial expectations.

The students then play with the props (pictured above) and improvise conversations, before reporting to the class. The idea is that the design process can be seen and decision-making moments can be talked about.

This game is not limited to schools and universities though. It makes a great party game. We have published an article which is free to download here that explains everything. It has a description of how to make the props, a fake video of the company announcement of its discovery, as well as notes so that anyone can use it anywhere. Everything is open access and free to use.

And I didn’t even mention the Happiness: Now available in cans! version. Dopamine on demand. With adrenaline!

So why not take a look and play it with your friends?