Airvibes – Bluetooth Headphones Review

The Airwheel craze swept across the UK in 2015, with ridable technology becoming more popular than ever before. If you don’t think that riding along on a self-balancing unicycle makes you look flash enough on its own, then you need a pair of Airvibes! Airvibes are Bluetooth headphones designed for Airwheel users – although if you don’t have an Airwheel, they are still a pretty cool set of headphones to own.

No Wires

Airvibes plugged inAirvibes are Bluetooth headphones, meaning you can sync them with any Bluetooth compatible device, and ditch the awkward wires that run from your headphones to your phone. If you are a frequent (hi-tech) runner or cyclist you will know the problem I mean. Your smartphone is secured to your arm – as that way you can use a tracking app to keep a record of your run or cycle – and then you’ve got to run wires up your arm, under your cloths and up your neck in order to listen to your music. Airvibes only have one wire: the wire between the two earpieces. This makes connecting and disconnecting your headphones a much less stressful experience. I have been asked why they have the wire between the earpieces if they truly are wireless, to which I surmised that it would be really easy to loose one of your earpieces if they weren’t connected together.

Charge

So if these headphones don’t attach to your phone, then they must have a battery right, which probably has a pretty shoddy lifespan considering how small the earpieces are. Well Airvibes do run on battery power, yes, however the life span – considering they are both syncing via Bluetooth and playing music – is actually pretty impressive: around 5 hours. I’ve had my Airvibes over a week now, and use them regularly, however I’ve only charged them once; when I first opened the packet. Airwheel seem to be pretty good at making a little battery go a long way.

Airvibes headphone set

What you get in the Airvibes pack

Thankfully Airwheel realised that micro USB was the way to go in terms of charging, as pretty much every phone (Apple devices aside) sat-nav and digital camera you have ever owned connects and charges using this port. All your current chargers will therefore work with the Airvibes too; meaning it’s not a disaster if you lose the charging lead. That said I would expect the Airvibes to come with a means of charging, and a micro USB lead is included in the box, however it seems to be a growing trend that manufacturers expect you to own an abundant supply of USB wall-plugs, as like when I reviewed Samsung’s Wireless Charger, Airvibes don’t come with a wall-plug. Maybe we are expected to use our laptops USB ports as a means of powering devices. Or maybe because more goods are being sold globally, and the USB is a global port, whilst wall-plugs differ from country to country, it’s just easier for manufacturers to leave these out of product packages these days.

Ergonomics

I’ve been pleasantly surprised with how well the Airvibes have been designed. They fit really rather well into your ears, without much effort, and a little rubber loop just above the earbud keep them from falling out.

Airwheel earpiece

The Airvibes control earpiece

The sound quality is what you’d expect from a standard set of headphones: good, but not exceptional. The rubber around the earbud does a surprisingly good job of soundproofing, blocking out enough background noise to mean you don’t need to have your music deafeningly loud to drown out what’s going on around you. If you are a frequent Airwheel rider, you’ll be pleased to know that this soundproofing does a good job of blocking out the annoying beeping noise the Airwheel makes when it gets near the speed limiter!

The Bluetooth works pretty well, if you’re staying in one place, you can walk away from your phone a little (assuming it’s not in your pocket) and you’ll still pick up a signal. When using Airvibes on an Airwheel, they work just as well. Occasionally I have noticed a slight drop out, especially when going fast, but it’s quite rare and only momentary.

Controls

Being Bluetooth, the headphones can not only play music from your device, but they can also be used to control your device too. The functions are relatively easy to learn, although a glance at the instruction manual would do you some good, as it may prevent you accidentally calling people in your address book, as I did when I first tried the Airvibes out! A built in microphone matched with the function buttons means that you can make and receive calls through the Airvibes; a useful add-on feature. Volume up and down, skip track, pause and play are the key functions available.

When out riding an Airwheel, I have found the buttons are all reasonably easy to use, all being accessible on the one earpiece. I have sometimes found it difficult to press the play/pause button, and this could do with being slightly raised, or recessed, just to make it that bit easier to find.

Airvibes Verdict

Airvibes are a decent little set of headphones. If you have been looking for a good pair of wireless headphones, I can highly recommend you try Airvibes. The sound quality is good, you can control your music and make phone calls on them with ease. They currently retail at around £30 GBP which I feel is a fair evaluation of what they are worth.

My Airvibes were from Airwheel.direct, the same place that I bought my Airwheel from. If you’d be interested in finding out more about Airvibes, or want to get yourself a set, head over to their website.

Marketing High Quality Digital Music, PONO

I have never managed to get into digital music for several reasons. I don’t like wearing headphones, I get paranoid as I hear people calling my name in the background, and I think that they distract people’s attention. This is really noticeable while I am riding my bike on the pavement with the kids. People who are walking while listening to headphones are less aware of their surroundings, they tend to zig zag while they are walking and they cannot hear you coming.

This report in Businessweek addressed the problem a few years ago, although it has many methodological issues, and this article on the Treehugger website offers similar data while raising some good questions about the intentions and interpretations.

In Kenya they seem to be taking the problem seriously and in fact it will soon be a traffic offense to cross roads in Mombasa while wearing headphones or on the phone if legislation proposed by the Mombasa County Assembly is approved.
So no headphones means I don’t have one of those miniature storage devices to listen to. But I have never really got into digital downloads either. The problem there is quality. I like vinyl, take a look at the photo below of my record player.

My Sharp Record Player

My Sharp Record Player

This is a beautiful machine, 1983, plays both sides of the record, sumptuous quality, style personified and even comes in a portable version (mine also runs on batteries but the speakers don’t attach as the portable versions do).

So I have never had a system to play digital music that is half as good as this, although recently I have got closer with the Studio Pro 4 speakers that I found by the side of the street here in Cambridge (see this post for details). But even taking that into account, the sound is just not the same.

I have a vinyl and CD copy of the Beach Boys 20 Golden Greats, and playing the two together the difference in enormous. The digital version is sharper and the sounds are purer, but that was not what the boys had in mind when they were recording it. On MP3 the differences are even more noticeable. But convenience rules nowadays, and streaming of low quality music reigns.

Now Niel Young is with me on this, as are Sting and various other musicians. Niel wants to offer high quality music reproduction to people like me, and is preparing to launch his new baby Pono.

The player looks a bit like a regular MP3 player, but the files are much bigger so not as easily stored or downloaded, but the quality is much higher (say those who are marketing it). You can find some statistics in the article above. The data would suggest a vast improvement in quality, but as ever the proof of the pudding as they say.

And there is a cost issue. The player will cost about $400, and an album maybe $25. This is obviously marketed at people who have some disposable income and are looking for quality, probably musicians in their 40’s just like me.

We might wonder how big the market is, but if we note that the project raised about $2.5 million on Kickstart in a few days, maybe there is enough money and enough people around to make it a success.

So the question is for the technology community, will you (or more importantly I)  buy it?

SD10 Bluetooth Stereo Headset – Review

Previously I have reviewed the Pocket Boom, a cool little device which can turn virtually any device into a speaker. Recently the same people asked if I wanted to review a SoundWear SD10 Bluetooth Stereo Headset, so here I go!

Please note, like with the Pocket Boom Review, all the opinions in this article are mine, and are completely honest – I am not being paid to write this review.

The SoundWear SD10 Bluetooth Stereo Headset is a device which provides wireless headphones, which can synchronise with almost any Bluetooth device. This means that when you are out and about, you can take calls, and listen to music, without the limits of wires.

SoundWear SD10 Bluetooth Headset in packaging

Ergonomics

The headset very cleverly folds away quite neatly, which does mean that they can fit into your pocket without much of a problem, meaning they are portable, like you need them to be.


SoundWear SD10 Bluetooth Headset folded away

The headphones when they are folded up would fit in your pocket

So, are the headphones comfortable to wear? My answer would be it depends who you are. I have tried them on, and I have got other members of the team and some of my friends to try them on, and the responses you get are mixed. Some people have no trouble whatsoever, the headset fits snugly onto their head, and are very comfortable to ware. Other people have tried them on, and they do fit, they are just a bit more awkward. Maybe that’s something you might want to consider – especially as they are not retractable/adjustable.

Ease of Use

Like with the Pocket Boom, if you don’t read the instructions, you aren’t going anywhere very fast! Read what the small A5 (ish) sheet of paper tells you, and things become pretty simple.

With some phones you need to fiddle with some settings either with Bluetooth, or on audio tracks to get them to work properly with calls and music, but it does work!

Sound Quality

Obviously one of the most important things with all headphones is the sound quality. You can get the most amazing headset, but if it has poor sound quality, then there is little point to it.

So what about the quality of the audio stream produced by the SD10 Bluetooth headset? Well it is actually very good! The headphones fit very snugly around your ears, reducing any noise interference, and the audio quality is very respectable.

Obviously noise cancelling headphones, or recording studio ones would be better, but the quality is very respectable, especially as it is coming from a wireless stream. For the average music listener, I don’t think there is any need to worry about poor sound quality.

Instructions

The headphones do come with instructions, which are clear, and just require a small amount of common sense and logic to use. They are helpful, but could contain a little more info – possibly room for an FAQ’s section.

The SoundWear SD10 Bluetooth Headset packaging, instructions USB cable and headphones

The headset, along with packaging, instructions and USB lead

Power

From what I have seen of the headset, it seems to last a reasonable amount of time between charges. You don’t start listening to a tune, and then a call comes in, by which time the headset has given up and is needing a charge. The battery life seems to be pretty good, so no need to worry about that.

The issue I have with power is the way you charge the headset – via USB. You can only charge it via USB, and there is no alternative, no batteries you can replace etc. This can be a little inconvenient, especially as it doesn’t come with a USB plug adaptor, but I am sure it will work okay with the one I use for my iPod, or the one I use for my camera. Don’t take my word for that, I wouldn’t want to blow your headset – if you have one or are getting one!

Value for Money?

Here comes the killer question: is the SoundWear SD10 Bluetooth Stereo Headset value for money? I try to evaluate every product I review using value for money, so it is a good test. The headset retails at £24.99, which is reasonable, but I think it depends what you need it for. If you are going to be making calls wireless and listening to music, go for it. If you just want to listen to music (like me) then I am not so sure. There are different headphones more suited to music listeners, but this set does give you the added bonus of being able to make calls.

SoundWear SD10 Bluetooth HeadphonesInterested in buying a set, or just want to read a bit more? Check out the SoundWear SD10 Bluetooth Stereo Headset on Mobile Fun’s website.

As I said at the beginning of the article, this product has been sent to Technology Bloggers to review. Our thanks to Mobile Fun who provided us with the headset.