Global Information Technology report 2013

The World Economic Forum recently released its Global Information Technology Report 2013, and in this post I would like to have a quick look at it.

It is a long document, so I will just try to take a few highlights to give an idea of the findings.

The report has a Network Readiness Index that aims to measure how prepared countries are to adopt and make the most of new technology. Factors such as investment in broadband and other telecommunications fields obviously enter, but so does the quality of the education system and regulatory powers.

Finland leads the world in embracing technology, followed by Singapore and Sweden. The UK is in 7th place, the USA in 9th and my present home Italy is well down at number 50.

World Economic Forum

The Nordic countries and the so-called Asian Tigers – Singapore, Taiwan (China), South Korea and Hong Kong SAR – dominate this year’s index thanks to their business-friendly approach, highly skilled populations and investments in infrastructure, among other strengths. Finland, which arguably has one of the best educational systems in the world, stands out as a digital innovation hub.

Southern Europe shows a massive lag in fact with the North, and this is a major problem.

The positioning is not only important for so called ‘techies’, but really important for the economy as a whole, and here in Italy (and in Southern Europe on the whole) we are in serious need of economic improvement.

Latin America, the Caribbean and sub-Saharan Africa also suffer from a serious lag despite infrastructure improvements, an expansion of coverage and a push into e-government. Weaknesses in the political and regulatory environment, the existence of large segments of the population with a low skills base and poor development of the innovation system are all factors hindering Latin America’s technological potential. In sub-Saharan Africa, costly access to technology, a low skills base and unfavourable business conditions are among the chief obstacles.

The report demonstrates that economic growth and technological readiness are tightly linked.

Top 10 countries for Network Rediness 2013/2012

A look at the top 10

An analysis by Booz & Company has found that ICT could help lift millions out of poverty.

Digitization has boosted world economic output by US$ 193 billion over the past two years and created 6 million jobs during that period, according to the study. Using a Digitization Index that ranks countries on a scale from zero to 100, Booz & Company found that an increase of 10% in a country’s digitization score fuels a 0.75% growth in its GDP per capita. That same 10% boost in digitization leads to a 1.02% drop in a state’s unemployment rate.

If emerging markets could double the Digitization Index score for their poorest citizens over the next 10 years, the result would be a global US$ 4.4 trillion gain in nominal GDP, according to the study. It would generate an extra US$ 930 billion in the cumulative household income for the poorest, and 64 million new jobs for today’s socially and economically most marginal groups. This would enable 580 million people to climb above the poverty line.

So investment is this area is extremely important, but in many places falling profits due to economic downturn (as is the case in Southern Europe and to some extent the USA) mean that less money is available, and this effects future growth scenarios.

Interestingly 3G growth is more important than general mobile telecommunication growth, we really do live in an information society that is based on Internet connectivity.

Medical care is also another area where benefits are net and easy to measure.

Southern Europe is in a particularly precarious position due to lack of investment capability. Rwanda on the other hand is following many other African countries in investing in expanding its fibre optic network and hopes to become a banking and finance hub, moving to being a knowledge based economy and away from agrarian in the next 7 years.

Colombia, Uruguay and Panama have become champions of e-government and connectivity. In Colombia, Internet connections have tripled to 6.2 million in the last 2.5 years. In Uruguay, small and medium-sized tech enterprises helped lift technology exports from US$ 50 million in 2000 to US$ 225 million in 2010.

Here in Italy there is little investment and a distinct lack in centralized planning, so we will soon be slipping below these countries on the scale and continue to suffer the related threats on economic development that this situation provokes.

The report is free to download here. It is as I said long and detailed, but the rankings are in chapter 1 if you just want to see where your own country sits.

Tracing the Evolution of Batman Video Games

Batman has appeared in video games for over two decades. The main theme of these games centered on Batman fighting against villains. Several versions were launched over the years, featuring different tasks and characters. Batman comics were the inspiration for these games, which later went on to incorporate features from the films.

Development of Batman video games: 1986 – 1988

In 1986, Ocean Software, a Manchester based company developed the first ever Batman game based on the comic book. The batman featured in this version was rather cute and chubby, and wandered around 150 rooms in search of Robin. Two years later, Batman: The Caped Crusader was launched, which was better in terms of digital color and had two campaigns, one with the Penguin and the other with the Joker. These could be played in any ordered decided upon by the player. Even though the launch of this version coincided with the release of Tim Burton’s Batman film, they showed no similarity.

1989 – 1992

In 1989 NES featured the Batman based on the movie. The goal was to reach the big boss, played by the Joker, by tackling smaller bosses that came first. The Batman was purple and was put up against robots and Gotham city thugs. The next year saw the arcade version by Atari and the pinball version by Dataeast. 1992 witnessed ‘Return of the Joker’, which was a sequel to the NES version. This game had improved graphics and funny commentary.

1993 – 1994

Batman Returns launched in 1993 was inspired by Tim Burton’s movie, it even featured the movie soundtrack. This game was more advanced with limited 3D features. Batman had to fight with several thugs, Catwoman and the Penguin to move up the streets. 1994 saw the release of The Adventures of Batman, which was a cartoon version of the game; it was powered by SNES and Genesis and met some criticism.

1996 – 2001

1996 and 1997 saw the release of Batman Forever by SNES and Genesis and Batman and Robin by PlayStation. Both these games did not have great graphics and met unfavorable reviews.
Batman: Gotham City Racer, Batman: Vengeance and other games were released in 2001. The graphics were average, although Batman Vengeance was the better of the two. The games were based on the New Adventures of Batman cartoons. City racer featured the famous Batmobile, while the latter saw batman fighting street thugs in Gotham city yet again.

2003 – 2007

In 2003, Batman: Rise of Sin Tzu was noteworthy, as it introduced a new villain and also highlighted several unlikely characters. Clayface, Bane and Scarecrow were some such characters. Batman Begins (2005) was more realistic than its forerunners. It had superior graphics and the plot followed the Christopher Nolan movie. The voices for the game were given by the cast from the film. Justice League Heroes (2006) featured Batman among other heroes like Superman fighting enemies.

The Lego Batman Video Game for the Wii

2008 – 2009

The Lego Batman released in 2008 was an upward turn in the series. It combined attractive Lego characteristics with Batman characters and made it enjoyable for both serious gamers and casual players. Batman: Arkham Asylum was launched in 2009 was a bench mark for the game. The graphics and settings were exquisite. The eerie atmosphere was lent by the Arkham mansion. This Batman could be controlled in very superior manner and he took on several villains in order to get to the Joker who was at the heart of the plot.